My View
Art was always part of human history. Ever since the cavemen, aesthetic visual expressions were indispensable for human evolution, it helps not only for mental health but also for developing brain connections.
Architecture, painting, and sculpture were the main
classifications of visual art in ancient times. However, in recent years,
technological innovations change those categorizations, adding film, photography,
animation, videogames, television, computer art and graphic arts. Change is not
an exception when talking about art.
In 1950, artist started working in devices that can be
considered as the precursors to the work of the early digital artist who followed.
In the earlies 60’s, only research laboratories, universities and large
corporations could afford computers. As a result, some of the first people to
use computers creatively were scientist. Digital Art came into existence in the
60’s as well, as John Whitney helped create the world’s first-ever piece or art
on a computer.
Whitney's set-up for filming computer animation from a monitor screen, during an artist residency at IBM Labs.Right:From sequences of Spirals, a piece of "visual music"
One of the issues that affect the most to artist is social
media pressure. It is true that social networks have contributed to art
reaching more people, also to artists having more visibility for potential
clients. However, this has led to psychological problems due to the pressure
they feel to satisfy their followers/clients. A related problem to this is the
issue of how quickly things are forgotten on the internet because of the amount
of new events that happen every minute. Artists who make a living from their
work online are constantly trying to stay active so that people don't think
they left their page, which causes stress in their daily lives. Without taking
into account the constant fear of plagiarism.
Sources:
- Parblo Art Tool. (2020, May 27). The Evolution of Digital Art Over the Years. Parblo. https://www.parblo.com/blogs/guides/the-evolution-of-digital-art-over-the-years
- History of Computer Art. (n.d.). V&A. http://www.vam.ac.uk/content/articles/a/computer-art-history/
- History of Art. (2021, November 19). In Wikipedia. https://en.wikipedia.org/wiki/History_of_art
- Holmes, K. (2012, June 11). Original Creators: Visionary Computer Animator John Whitney. Vice. https://www.vice.com/en/article/jpd4ky/original-creators-visionary-computer-animator-john-whitney-sr
- Crystalsculture2. (2007, August 5). John Whitney "Catalog" 1961. [Video]. YouTube. https://www.youtube.com/watch?v=TbV7loKp69s&t=32s
- Schukei, A. (2019). Digital Vs. Traditional Art: Is One Better Than The Other?. The Art Of Education University. https://theartofeducation.edu/2019/05/29/digital-vs-traditional-art-is-one-better-than-the-other/
Without a doubt, through time Art has been a huge force, that influences people in different areas in a wide range of ways. Because of the state we are as society heavily relying on media/internet/etc the pop up of the relationship between media and art was inevitable. The current Event II illustrates one of the problems that appear because of this relationship. Plaigarism and Inspiration in this are in this context is very interesting. Once again amazing blog, hope there is a possibility to see more of such content.
ResponderEliminarHey, Andrea! This was really useful to read the essay. I believe a lot of creative people feel that social media damages them in some way, however your blog explains the exacts reasons behind it.
ResponderEliminarDear Andrea,
ResponderEliminarI really loved your blog, especially because I studied graphic design in high school, so this topic is really close to my heart. I love that you also mentioned NFT and the difference between theft and inspiration. Also, I really loved the design of your blog! Any topic has two sides, but I loved that you mentioned the pressure artists might feel. Great blog!