My View

 Art was always part of human history. Ever since the cavemen, aesthetic visual expressions were indispensable for human evolution, it helps not only for mental health but also for developing brain connections.

Architecture, painting, and sculpture were the main classifications of visual art in ancient times. However, in recent years, technological innovations change those categorizations, adding film, photography, animation, videogames, television, computer art and graphic arts. Change is not an exception when talking about art.

In 1950, artist started working in devices that can be considered as the precursors to the work of the early digital artist who followed. In the earlies 60’s, only research laboratories, universities and large corporations could afford computers. As a result, some of the first people to use computers creatively were scientist. Digital Art came into existence in the 60’s as well, as John Whitney helped create the world’s first-ever piece or art on a computer.

 

 

Whitney's set-up for filming computer animation from a monitor screen, during an artist residency at IBM Labs.Right:From sequences of Spirals, a piece of "visual music"

 This was a demo in which Whitney was able to create twisting forms and spirals, along with their bold use of color; they were far more conservative that his animation style. With the modem development in 1979, computer artists have now made various masterpieces of digital artwork. However, the term Computer Art is used less frequently to describe artists working with the computer today, as this type or artist incorporate not only computers but other technology into their practice.

 According to the 2019 State of Art Education Survey, 52.2% of art teachers want to learn more about teaching digital art effectively. In a digital age, art teachers feel the need now more than ever to advocate for their programs. However, only 21.9% of art teachers feel comfortable teaching a digital arts curriculum. There are a lot of advantages of digital art, such as the ones describes in my other posts, but some people view technology as a replacement to original traditional artmaking, but in fact, digital art will not replace traditional art, especially high-class art.

One of the issues that affect the most to artist is social media pressure. It is true that social networks have contributed to art reaching more people, also to artists having more visibility for potential clients. However, this has led to psychological problems due to the pressure they feel to satisfy their followers/clients. A related problem to this is the issue of how quickly things are forgotten on the internet because of the amount of new events that happen every minute. Artists who make a living from their work online are constantly trying to stay active so that people don't think they left their page, which causes stress in their daily lives. Without taking into account the constant fear of plagiarism.


 

 

 

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Comentarios

  1. Without a doubt, through time Art has been a huge force, that influences people in different areas in a wide range of ways. Because of the state we are as society heavily relying on media/internet/etc the pop up of the relationship between media and art was inevitable. The current Event II illustrates one of the problems that appear because of this relationship. Plaigarism and Inspiration in this are in this context is very interesting. Once again amazing blog, hope there is a possibility to see more of such content.

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  2. Hey, Andrea! This was really useful to read the essay. I believe a lot of creative people feel that social media damages them in some way, however your blog explains the exacts reasons behind it.

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  3. Dear Andrea,
    I really loved your blog, especially because I studied graphic design in high school, so this topic is really close to my heart. I love that you also mentioned NFT and the difference between theft and inspiration. Also, I really loved the design of your blog! Any topic has two sides, but I loved that you mentioned the pressure artists might feel. Great blog!

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